I embarked on a project to better understand sequence programming and graph theory by integrating Unity with PLC (Programmable Logic Controller) programming.
The goal was to create a robotic arm in Unity that could execute tasks in a sequence controlled by PLC logic.
This hands-on approach allowed me to practice and visualize how PLCs manage control flow and interact with simulated environments. By mapping out the sequences in a PLC graph and bringing them to life in Unity, I gained a deeper appreciation for the intricacies of automation and control systems.
Here’s a quick video showing how the project unfolded.